ðŸĒ āļāđˆāļēāļĒāļ§āļīāļŠāļēāļāļēāļĢ

🛠ïļâœĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5 STEAM Maker Day : “āļ­āļ­āļāđāļšāļš â€Ē āļŠāļĢāđ‰āļēāļ‡ â€Ē āļ—āļ”āļĨāļ­āļ‡ â€Ē āļ›āļĢāļąāļšāļ›āļĢāļļāļ‡â€

📅 āļ§āļąāļ™āļ—āļĩāđˆāļˆāļąāļ”āļāļīāļˆāļāļĢāļĢāļĄ: āļ§āļąāļ™āļĻāļļāļāļĢāđŒ āļ—āļĩāđˆ 16 āļ•āļļāļĨāļēāļ„āļĄ āļž.āļĻ. 2569 āļ–āļķāļ‡ āļ§āļąāļ™āļĻāļļāļāļĢāđŒ āļ—āļĩāđˆ 23 āļ•āļļāļĨāļēāļ„āļĄ āļž.āļĻ. 2569

ðŸĒ āļˆāļąāļ”āđ‚āļ”āļĒ: āļāđˆāļēāļĒāļ§āļīāļŠāļēāļāļēāļĢ

🛠ïļâœĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5  STEAM Maker Day : “āļ­āļ­āļāđāļšāļš â€Ē āļŠāļĢāđ‰āļēāļ‡ â€Ē āļ—āļ”āļĨāļ­āļ‡ â€Ē āļ›āļĢāļąāļšāļ›āļĢāļļāļ‡â€
🛠ïļâœĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5
STEAM Maker Day : “āļ­āļ­āļāđāļšāļš â€Ē āļŠāļĢāđ‰āļēāļ‡ â€Ē āļ—āļ”āļĨāļ­āļ‡ â€Ē āļ›āļĢāļąāļšāļ›āļĢāļļāļ‡â€
āļ§āļąāļ™āļ—āļĩāđˆ 16 āļ•āļļāļĨāļēāļ„āļĄ 2569 āđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™āļ āļąāļ—āļĢāļ§āļīāļ—āļĒāļē āļ”āļģāđ€āļ™āļīāļ™āļāļīāļˆāļāļĢāļĢāļĄāļ§āļąāļ™āļ—āļĩāđˆ 5 āļ‚āļ­āļ‡ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 āļŠāļģāļŦāļĢāļąāļšāļ™āļąāļāđ€āļĢāļĩāļĒāļ™āļĢāļ°āļ”āļąāļš āļ›.1–āļĄ.6 āļœāđˆāļēāļ™āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđāļšāļš Active Learning āđāļĨāļ° STEAM Education āļ—āļĩāđˆāđ€āļ›āļīāļ”āđ‚āļ­āļāļēāļŠāđƒāļŦāđ‰āļ™āļąāļāđ€āļĢāļĩāļĒāļ™āđ„āļ”āđ‰āđ€āļ›āļĨāļĩāđˆāļĒāļ™ â€œāļ„āļ§āļēāļĄāļ„āļīāļ”” āđƒāļŦāđ‰āļāļĨāļēāļĒāđ€āļ›āđ‡āļ™ â€œāļŠāļīāđ‰āļ™āļ‡āļēāļ™â€ āļ”āđ‰āļ§āļĒāļāļēāļĢāļĨāļ‡āļĄāļ·āļ­āļ›āļāļīāļšāļąāļ•āļīāļˆāļĢāļīāļ‡
🌟 āļ™āļąāļāđ€āļĢāļĩāļĒāļ™āđ„āļ”āđ‰āļĢāđˆāļ§āļĄāļāļąāļ™āļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāļ›āļąāļāļŦāļē āļĢāļ°āļ”āļĄāļ„āļ§āļēāļĄāļ„āļīāļ” āļ­āļ­āļāđāļšāļš āļ§āļēāļ‡āđāļœāļ™ āđ€āļĨāļ·āļ­āļāđƒāļŠāđ‰āļ§āļąāļŠāļ”āļļ āļŠāļĢāđ‰āļēāļ‡ Prototype āļ—āļ”āļĨāļ­āļ‡āļāļēāļĢāļ—āļģāļ‡āļēāļ™ āđāļĨāļ°āļ›āļĢāļąāļšāļ›āļĢāļļāļ‡āļœāļĨāļ‡āļēāļ™āļˆāļēāļāļŠāļīāđˆāļ‡āļ—āļĩāđˆāļ„āđ‰āļ™āļžāļš āđ‚āļ”āļĒāđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ”āđ‰āļēāļ™ āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ āļ§āļīāļĻāļ§āļāļĢāļĢāļĄ āļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ„āļ“āļīāļ•āļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ‚āđ‰āļēāļ”āđ‰āļ§āļĒāļāļąāļ™āļ­āļĒāđˆāļēāļ‡āļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ
ðŸ’Ą āđ€āļžāļĢāļēāļ°āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ™āļ§āļąāļ•āļāļĢāļĢāļĄāļ—āļĩāđˆāļ”āļĩ āđ„āļĄāđˆāđ„āļ”āđ‰āđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢāļ—āļģāđƒāļŦāđ‰āļ–āļđāļāļ•āļąāđ‰āļ‡āđāļ•āđˆāļ„āļĢāļąāđ‰āļ‡āđāļĢāļ āđāļ•āđˆāđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢ āļāļĨāđ‰āļēāļ„āļīāļ” āļāļĨāđ‰āļēāļĨāļ­āļ‡ āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļˆāļēāļāļ‚āđ‰āļ­āļœāļīāļ”āļžāļĨāļēāļ” āđāļĨāļ°āļžāļąāļ’āļ™āļēāđƒāļŦāđ‰āļ”āļĩāļ‚āļķāđ‰āļ™
āļ­āļĩāļāļŦāļ™āļķāđˆāļ‡āļ§āļąāļ™āđāļŦāđˆāļ‡āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ—āļĩāđˆāļ™āļąāļāđ€āļĢāļĩāļĒāļ™āđ„āļ”āđ‰āļāļķāļāļ—āļąāđ‰āļ‡ āļ„āļ§āļēāļĄāļ„āļīāļ”āļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ āļāļēāļĢāđāļāđ‰āļ›āļąāļāļŦāļē āļāļēāļĢāļ—āļģāļ‡āļēāļ™āđ€āļ›āđ‡āļ™āļ—āļĩāļĄ āđāļĨāļ°āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļœāđˆāļēāļ™āļāļēāļĢāļĨāļ‡āļĄāļ·āļ­āļŠāļĢāđ‰āļēāļ‡āļˆāļĢāļīāļ‡
âœĻ Imagine â€Ē Design â€Ē Build â€Ē Test â€Ē Improve
🌟 10 Days â€Ē 10 Experiences â€Ē Future-Ready Learners
🛠ïļâœĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5
STEAM Maker Day: “Design â€Ē Create â€Ē Test â€Ē Improve”
On 16 October 2026, Pataravitaya School continued with Day 5 of the PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 for students from Grade 1 to Grade 12. Through an engaging combination of Active Learning and STEAM Education, students were given the opportunity to transform their ideas into tangible creations through meaningful hands-on learning experiences.
🌟 Working collaboratively, students identified and analyzed problems, brainstormed ideas, designed and planned solutions, selected appropriate materials, built prototypes, tested how they worked, and refined their designs based on what they discovered. Throughout the process, they creatively integrated knowledge and skills from Science, Technology, Engineering, Arts, and Mathematics.
ðŸ’Ą Meaningful innovation does not come from getting everything right on the first attempt. It grows from having the courage to think, try, learn from mistakes, and continuously improve.
It was another inspiring day of learning in which students strengthened their creativity, problem-solving skills, teamwork, and ability to learn through hands-on creation and experimentation.
âœĻ Imagine â€Ē Design â€Ē Build â€Ē Test â€Ē Improve
🌟 10 Days â€Ē 10 Experiences â€Ē Future-Ready Learners
āļāļĨāļąāļšāđ„āļ›āļŦāļ™āđ‰āļēāļāļīāļˆāļāļĢāļĢāļĄāļ—āļąāđ‰āļ‡āļŦāļĄāļ”