ðĒ āļāđāļēāļĒāļ§āļīāļāļēāļāļēāļĢ
ð ïļâĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5 STEAM Maker Day : âāļāļāļāđāļāļ âĒ āļŠāļĢāđāļēāļ âĒ āļāļāļĨāļāļ âĒ āļāļĢāļąāļāļāļĢāļļāļâ
ð ïļâĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5
STEAM Maker Day : âāļāļāļāđāļāļ âĒ āļŠāļĢāđāļēāļ âĒ āļāļāļĨāļāļ âĒ āļāļĢāļąāļāļāļĢāļļāļâ
āļ§āļąāļāļāļĩāđ 16 āļāļļāļĨāļēāļāļĄ 2569 āđāļĢāļāđāļĢāļĩāļĒāļāļ āļąāļāļĢāļ§āļīāļāļĒāļē āļāļģāđāļāļīāļāļāļīāļāļāļĢāļĢāļĄāļ§āļąāļāļāļĩāđ 5 āļāļāļ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 āļŠāļģāļŦāļĢāļąāļāļāļąāļāđāļĢāļĩāļĒāļāļĢāļ°āļāļąāļ āļ.1âāļĄ.6 āļāđāļēāļāļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāđāļāļ Active Learning āđāļĨāļ° STEAM Education āļāļĩāđāđāļāļīāļāđāļāļāļēāļŠāđāļŦāđāļāļąāļāđāļĢāļĩāļĒāļāđāļāđāđāļāļĨāļĩāđāļĒāļ âāļāļ§āļēāļĄāļāļīāļâ āđāļŦāđāļāļĨāļēāļĒāđāļāđāļ âāļāļīāđāļāļāļēāļâ āļāđāļ§āļĒāļāļēāļĢāļĨāļāļĄāļ·āļāļāļāļīāļāļąāļāļīāļāļĢāļīāļ
ð āļāļąāļāđāļĢāļĩāļĒāļāđāļāđāļĢāđāļ§āļĄāļāļąāļāļ§āļīāđāļāļĢāļēāļ°āļŦāđāļāļąāļāļŦāļē āļĢāļ°āļāļĄāļāļ§āļēāļĄāļāļīāļ āļāļāļāđāļāļ āļ§āļēāļāđāļāļ āđāļĨāļ·āļāļāđāļāđāļ§āļąāļŠāļāļļ āļŠāļĢāđāļēāļ Prototype āļāļāļĨāļāļāļāļēāļĢāļāļģāļāļēāļ āđāļĨāļ°āļāļĢāļąāļāļāļĢāļļāļāļāļĨāļāļēāļāļāļēāļāļŠāļīāđāļāļāļĩāđāļāđāļāļāļ āđāļāļĒāđāļāļ·āđāļāļĄāđāļĒāļāļāļ§āļēāļĄāļĢāļđāđāļāđāļēāļ āļ§āļīāļāļĒāļēāļĻāļēāļŠāļāļĢāđ āđāļāļāđāļāđāļĨāļĒāļĩ āļ§āļīāļĻāļ§āļāļĢāļĢāļĄ āļĻāļīāļĨāļāļ° āđāļĨāļ°āļāļāļīāļāļĻāļēāļŠāļāļĢāđ āđāļāđāļēāļāđāļ§āļĒāļāļąāļāļāļĒāđāļēāļāļŠāļĢāđāļēāļāļŠāļĢāļĢāļāđ
ðĄ āđāļāļĢāļēāļ°āļāļēāļĢāļŠāļĢāđāļēāļāļāļ§āļąāļāļāļĢāļĢāļĄāļāļĩāđāļāļĩ āđāļĄāđāđāļāđāđāļāļīāļāļāļēāļāļāļēāļĢāļāļģāđāļŦāđāļāļđāļāļāļąāđāļāđāļāđāļāļĢāļąāđāļāđāļĢāļ āđāļāđāđāļāļīāļāļāļēāļāļāļēāļĢ āļāļĨāđāļēāļāļīāļ āļāļĨāđāļēāļĨāļāļ āđāļĢāļĩāļĒāļāļĢāļđāđāļāļēāļāļāđāļāļāļīāļāļāļĨāļēāļ āđāļĨāļ°āļāļąāļāļāļēāđāļŦāđāļāļĩāļāļķāđāļ
āļāļĩāļāļŦāļāļķāđāļāļ§āļąāļāđāļŦāđāļāļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāļāļĩāđāļāļąāļāđāļĢāļĩāļĒāļāđāļāđāļāļķāļāļāļąāđāļ āļāļ§āļēāļĄāļāļīāļāļŠāļĢāđāļēāļāļŠāļĢāļĢāļāđ āļāļēāļĢāđāļāđāļāļąāļāļŦāļē āļāļēāļĢāļāļģāļāļēāļāđāļāđāļāļāļĩāļĄ āđāļĨāļ°āļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāļāđāļēāļāļāļēāļĢāļĨāļāļĄāļ·āļāļŠāļĢāđāļēāļāļāļĢāļīāļ
âĻ Imagine âĒ Design âĒ Build âĒ Test âĒ Improve
ð 10 Days âĒ 10 Experiences âĒ Future-Ready Learners
ð ïļâĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5
STEAM Maker Day: âDesign âĒ Create âĒ Test âĒ Improveâ
On 16 October 2026, Pataravitaya School continued with Day 5 of the PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 for students from Grade 1 to Grade 12. Through an engaging combination of Active Learning and STEAM Education, students were given the opportunity to transform their ideas into tangible creations through meaningful hands-on learning experiences.
ð Working collaboratively, students identified and analyzed problems, brainstormed ideas, designed and planned solutions, selected appropriate materials, built prototypes, tested how they worked, and refined their designs based on what they discovered. Throughout the process, they creatively integrated knowledge and skills from Science, Technology, Engineering, Arts, and Mathematics.
ðĄ Meaningful innovation does not come from getting everything right on the first attempt. It grows from having the courage to think, try, learn from mistakes, and continuously improve.
It was another inspiring day of learning in which students strengthened their creativity, problem-solving skills, teamwork, and ability to learn through hands-on creation and experimentation.
âĻ Imagine âĒ Design âĒ Build âĒ Test âĒ Improve
ð 10 Days âĒ 10 Experiences âĒ Future-Ready Learners
STEAM Maker Day : âāļāļāļāđāļāļ âĒ āļŠāļĢāđāļēāļ âĒ āļāļāļĨāļāļ âĒ āļāļĢāļąāļāļāļĢāļļāļâ
āļ§āļąāļāļāļĩāđ 16 āļāļļāļĨāļēāļāļĄ 2569 āđāļĢāļāđāļĢāļĩāļĒāļāļ āļąāļāļĢāļ§āļīāļāļĒāļē āļāļģāđāļāļīāļāļāļīāļāļāļĢāļĢāļĄāļ§āļąāļāļāļĩāđ 5 āļāļāļ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 āļŠāļģāļŦāļĢāļąāļāļāļąāļāđāļĢāļĩāļĒāļāļĢāļ°āļāļąāļ āļ.1âāļĄ.6 āļāđāļēāļāļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāđāļāļ Active Learning āđāļĨāļ° STEAM Education āļāļĩāđāđāļāļīāļāđāļāļāļēāļŠāđāļŦāđāļāļąāļāđāļĢāļĩāļĒāļāđāļāđāđāļāļĨāļĩāđāļĒāļ âāļāļ§āļēāļĄāļāļīāļâ āđāļŦāđāļāļĨāļēāļĒāđāļāđāļ âāļāļīāđāļāļāļēāļâ āļāđāļ§āļĒāļāļēāļĢāļĨāļāļĄāļ·āļāļāļāļīāļāļąāļāļīāļāļĢāļīāļ
ð āļāļąāļāđāļĢāļĩāļĒāļāđāļāđāļĢāđāļ§āļĄāļāļąāļāļ§āļīāđāļāļĢāļēāļ°āļŦāđāļāļąāļāļŦāļē āļĢāļ°āļāļĄāļāļ§āļēāļĄāļāļīāļ āļāļāļāđāļāļ āļ§āļēāļāđāļāļ āđāļĨāļ·āļāļāđāļāđāļ§āļąāļŠāļāļļ āļŠāļĢāđāļēāļ Prototype āļāļāļĨāļāļāļāļēāļĢāļāļģāļāļēāļ āđāļĨāļ°āļāļĢāļąāļāļāļĢāļļāļāļāļĨāļāļēāļāļāļēāļāļŠāļīāđāļāļāļĩāđāļāđāļāļāļ āđāļāļĒāđāļāļ·āđāļāļĄāđāļĒāļāļāļ§āļēāļĄāļĢāļđāđāļāđāļēāļ āļ§āļīāļāļĒāļēāļĻāļēāļŠāļāļĢāđ āđāļāļāđāļāđāļĨāļĒāļĩ āļ§āļīāļĻāļ§āļāļĢāļĢāļĄ āļĻāļīāļĨāļāļ° āđāļĨāļ°āļāļāļīāļāļĻāļēāļŠāļāļĢāđ āđāļāđāļēāļāđāļ§āļĒāļāļąāļāļāļĒāđāļēāļāļŠāļĢāđāļēāļāļŠāļĢāļĢāļāđ
ðĄ āđāļāļĢāļēāļ°āļāļēāļĢāļŠāļĢāđāļēāļāļāļ§āļąāļāļāļĢāļĢāļĄāļāļĩāđāļāļĩ āđāļĄāđāđāļāđāđāļāļīāļāļāļēāļāļāļēāļĢāļāļģāđāļŦāđāļāļđāļāļāļąāđāļāđāļāđāļāļĢāļąāđāļāđāļĢāļ āđāļāđāđāļāļīāļāļāļēāļāļāļēāļĢ āļāļĨāđāļēāļāļīāļ āļāļĨāđāļēāļĨāļāļ āđāļĢāļĩāļĒāļāļĢāļđāđāļāļēāļāļāđāļāļāļīāļāļāļĨāļēāļ āđāļĨāļ°āļāļąāļāļāļēāđāļŦāđāļāļĩāļāļķāđāļ
āļāļĩāļāļŦāļāļķāđāļāļ§āļąāļāđāļŦāđāļāļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāļāļĩāđāļāļąāļāđāļĢāļĩāļĒāļāđāļāđāļāļķāļāļāļąāđāļ āļāļ§āļēāļĄāļāļīāļāļŠāļĢāđāļēāļāļŠāļĢāļĢāļāđ āļāļēāļĢāđāļāđāļāļąāļāļŦāļē āļāļēāļĢāļāļģāļāļēāļāđāļāđāļāļāļĩāļĄ āđāļĨāļ°āļāļēāļĢāđāļĢāļĩāļĒāļāļĢāļđāđāļāđāļēāļāļāļēāļĢāļĨāļāļĄāļ·āļāļŠāļĢāđāļēāļāļāļĢāļīāļ
âĻ Imagine âĒ Design âĒ Build âĒ Test âĒ Improve
ð 10 Days âĒ 10 Experiences âĒ Future-Ready Learners
ð ïļâĻ PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 | DAY 5
STEAM Maker Day: âDesign âĒ Create âĒ Test âĒ Improveâ
On 16 October 2026, Pataravitaya School continued with Day 5 of the PATARAVITAYA OCTOBER ACTIVE LEARNING CAMP 2026 for students from Grade 1 to Grade 12. Through an engaging combination of Active Learning and STEAM Education, students were given the opportunity to transform their ideas into tangible creations through meaningful hands-on learning experiences.
ð Working collaboratively, students identified and analyzed problems, brainstormed ideas, designed and planned solutions, selected appropriate materials, built prototypes, tested how they worked, and refined their designs based on what they discovered. Throughout the process, they creatively integrated knowledge and skills from Science, Technology, Engineering, Arts, and Mathematics.
ðĄ Meaningful innovation does not come from getting everything right on the first attempt. It grows from having the courage to think, try, learn from mistakes, and continuously improve.
It was another inspiring day of learning in which students strengthened their creativity, problem-solving skills, teamwork, and ability to learn through hands-on creation and experimentation.
âĻ Imagine âĒ Design âĒ Build âĒ Test âĒ Improve
ð 10 Days âĒ 10 Experiences âĒ Future-Ready Learners
ðļ āđāļāļĨāđāļĨāļāļĢāļĩāļĢāļđāļāļ āļēāļāļāļīāļāļāļĢāļĢāļĄ
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āļāļĨāļąāļāđāļāļŦāļāđāļēāļāļīāļāļāļĢāļĢāļĄāļāļąāđāļāļŦāļĄāļ